Real time fluid simulation.
What have I been doing in the long time since I've posted here? After the game jam in the last post I made, I wanted to the 12 games in 12 months challenge. First on the list: a breakout clone. I got a little side-tracked though, because I thought, "Wouldn't it be cool if the bricks burst into clouds of coloured smoke." Almost 3 years and an endless rabbit warren later, I have this to show. I think it looks very cool. This wasn't a consistent 3 years worth of effort, but I do a lot of designing and engineering in my head, and I had a lot to learn. I still do. More details will come soon, I'm very busy with life and mental health challenges, and much of the very limited free time I have I spend on development. Recent tumultuous life events have encouraged me to dig in a little harder, whilst also overwhelming me at times, but a recent Reddit post showed me that there are people interested in my work, and seeing where it goes.