Posts

Showing posts from November, 2026

PNEUMA Fluid Dynamics.

Image
  Last week I made a post on the Godot subreddit with the video you can see in the previous blog post, and it did quite well. For me, it was a massive success. Obviously people are interested in the effects I've created, and are interested in playing a game involving them. I knew it was hypnotic to watch for myself, but to get this kind of validation is just so very motivating. The original intent of the post was to just show off this cool effect system I've created, but a lot of people got really stuck on the game design. Should have expected that from a subreddit focused on game dev. I'm not complaining though, I love to talk game design, and there were a bunch of brilliant ideas for where to go with the game. But this post isn't about game design. It's about fluid simulation. I put together a demonstration to really show the capabilities of the system. Hopefully it shows just how robust, versatile and (to toot my own horn) ground-breaking my fluid simulation is. ...